![]() It doesn't say, one chance to save the world, it just says one chance. If you think about it, it says that all the cells on earth will die in X days This games is incredibly frustrating IF you look at it like you are supposed to save the world before the end of the time limit. Maybe I'm putting too much tought into "just a game", but at this situations I wished the author would've put a bit more thought into it. Then I'd take my matress and go there and not waste time driving home and there and sleep right within the lab. I'd ask he however to join me to live in the lab for the week, also in case I find a cure to be close. If I knew I had 6 days to find a cure or else, I'd go home tell my family the story, and ask the wife what she want to do these days. ![]() Secondly to the doc surviving be a lunatic workholic that works on celebration day (all others are understandable would to the same), he seems to be either very constrained on daily routine. And why does such a crazy guy that works on celebration day sit in the park on the end? He should be working for gods sake, since he doesnt seem to do it for anything else. What stupid kind of workaholic works on such a celebration day and never goes out with his friends/coworkers for a drink? What is he working on anyway? He can't work on the cure since he doesn't know yet. I mean its celebration day, you just cured cancer! The player knows in 6 days something bad happens, but the caracter doesn't. Sorry yet another comment from No KingfisherEyes has the crazy morale of this game right it is: DON'T SKIP WORK eeevaaa!!īecause If you skip work on the very first - the celebration day - you gonna die as well. ![]() Whether you think that experiment was a success or simply a questionable design choice is entirely up to you. I wouldn't call One Chance an "art game", but rather an experimental one. There are multiple endings depending on your actions, but as we've discussed, you're probably only going to see one of them unless you take other measures (or play on another computer). Seeing the way the world changes around you as the days roll by is a little alarming some differences are subtle, such as the trees that slowly begin to wither, while others like the rioting protesters who begin to appear on your way to work are harder to ignore. Structurally, One Chance will probably remind some gamers a lot of Every Day the Same Dream, which the developer admits was an inspiration (along with Babies Dream of Dead Worlds) the area design in almost identical in a lot of cases, although the stories are completely different. ![]() Which is kind of a shame, since the story here is intended to be some pretty grim, introspective stuff even though it's only told through short pieces of dialogue. For me personally, things like this acted as blocks that kept me from ever really connecting with the story emotionally. While it's acceptable that shirking work results in a lost day, why in the world does walking up onto the roof of the building to have a short conversation with your boss take an entire day? Five seconds of conversation should not count as wasted time when you can literally spin on your heel and be back down at the labs hard at work in just as long. It's an ambitious attempt at connecting with the player, but for some its attempt to try something new with its mechanics may wind up being a nail in the coffin. Guilt and responsibility often go hand in hand, but it's entirely up to people as individuals how they react to their mistakes whether they decide to do everything they can at the cost of themselves to try and make things right, or simply accept things as they are and shrug their shoulders. The developer has said he wanted to explore the concept of permanency in games, and to get players to really think about their choices. To say this has caused a polarised reaction from its players is a mild understatement. ![]() Once the game ends, you cannot play it again, unless you're particularly savvy and "cheat" by disallowing cookies to be stored on your computer, or clearing all your temporary internet files from your browser. When the game says you have one chance, it means it. Be careful about the choices you make, since you can usually only choose to do one thing each day, such as work. Use the left and right keys to move, and the to interact with people or objects. You have six days before life as everyone knows it ends, and it's up to you to figure out how you want to spend them. a gas-based drug that rampages through all living things. You play a scientist who is part of a team who discovers a revolutionary cure for cancer, but the celebration is short lived when you realise the cure is actually a death sentence for the entire planet. One Chance is an interactive narrative adventure game where you literally only get once chance to save the day, and seems to be developer AwkwardSilenceGames's attempt to live up to his name. ![]()
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